Daily using/supporting

Get Firefox browser!
Get Thunderbird!
Get Opera browser!
Get The Gimp!
Get Inkscape!
Get LibreOffice!
Get Videolan!
Get Linux!
Get Mandriva!
Get Joomla!
Hacker Emblem

Archives

Which topics would you like us to cover more?

Latest comments

Latest tweets

about 1 day ago Using REDIPS.drag to add drag and drop to your .Net webapplication #li #dib0 http://t.co/n8zY3s7d
about 7 days ago http://t.co/cknQcDbo #Kindle
about 15 days ago Freedom isn't the ability to choose what to do or say, but the ability to choose what not to do or say #freedom
about 29 days ago http://t.co/61KTQknI #Kindle
12 Apr 2012 Force the use of a networking adapter using C# #li #dib0 http://t.co/ZTJOPzOz
9 Apr 2012 Mandriva 2010.2 and USB devices in Virtualbox http://t.co/fwq9gbHB
9 Apr 2012 Execute a http request to you own site with PHP http://t.co/DIvWPrpd
Home Architecture, security and coding How to build quality appllications: learn from UNIX
How to build quality appllications: learn from UNIX
Written by Division by Zero   
Thursday, 01 April 2010 12:30

Every developer or architect want to develop quality systems that are highly maintainable. No matter the environment you're working with, .Net, Java or any other system, it's a good thing to keep the rules for UNIX application development. Here are the rules, keep them in mind when you're designing a system:

  1. Rule of Modularity: Write simple parts connected by clean interfaces.
  2. Rule of Clarity: Clarity is better than cleverness.
  3. Rule of Composition: Design programs to be connected to other programs.
  4. Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
  5. Rule of Simplicity: Design for simplicity; add complexity only where you must.
  6. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
  7. Rule of Transparency: Design for visibility to make inspection and debugging easier.
  8. Rule of Robustness: Robustness is the child of transparency and simplicity.
  9. Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.
  10. Rule of Least Surprise: In interface design, always do the least surprising thing.
  11. Rule of Silence: When a program has nothing surprising to say, it should say nothing.
  12. Rule of Repair: When you must fail, fail noisily and as soon as possible.
  13. Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
  14. Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
  15. Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
  16. Rule of Diversity: Distrust all claims for “one true way”.
  17. Rule of Extensibility: Design for the future, because it will be here sooner than you think.

Make sure you understand the implications of these rules (see this link). Keep in mind that these rules have proven to work. This way it is possible to create extensible, testable, maintainable, robust and functional systems.

 

Add comment


Security code
Refresh

Beware of bugs in the above code; I have only proved it correct, not tried it. - Donald E. Knuth


© 2009 - 2012, Division by Zero

Template based on the empire template by joomlashack 

Valid XHTML 1.0 Strict  Valid CSS!  Creative Commons License
This work by Division by Zero is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Netherlands License.